Updated - 22 October 2018
Copyright - G P Sagar  2015
Towards Design & Technology
There is hardly anything in the world that some man cannot make a little worse and sell a little cheaper, and the people who consider price only are this man's lawful prey. John Ruskin  1819-1900
Rough notes below
In its simplest form it is 'Deigning & Making'. The   subject   has   become   morphed   from   the   traditional   Craft   subjects   to   meet   contemporary   demands,   and   is   based   upon   a much wider philosophy. Why is Secondary D&T important? Design   and   technology   is   a   practical   and   valuable   subject.   It   enables   children   and   young   people   to   actively   contribute   to   the creativity,   culture,   wealth   and   well-being   of   themselves,   their   community   and   their   nation.   It   teaches   how   to   take   risks   and   so become   more   resourceful,   innovative,   enterprising   and   capable.   Students   develop   a   critical   understanding   of   the   impact   of design   and   technology   on   daily   life   and   the   wider   world.   Additionally,   it   provides   excellent   opportunities   for   students   to develop    and    apply    value    judgements    of    an    aesthetic,    economic,    moral,    social,    and    technical    nature    both    in    their    own designing and when evaluating the work of others. DATA’s Website Even   to   this   day   if   you   speak   to   parents   in   the   school   playground   or   in   the   shopping   mall   few   would   be   able   to   give   any description   as   to   what   the   subject   is   about.   Sadly   this   also   applies   to   those   in   professional   positions,   the   universities, government, and even close colleagues within the schools. Whereas in previous times craft education was understood by all. I   would   go   even   further   and   say   that   many   who   are   teaching   Design   and   Technology   do   not   really   understand   it   themselves hence the need for constant training. At   this   point   of   time   (2016)   the   very   existence   of   this   subject   within   the   curriculum   is   threatened.   Little   support   is   given   by government   ministers   with   a   very   worrying   lack   of   understanding   as   to   its   educational   value   for   children.   Children   themselves do   not   have   the   enthusiasm   for   it   and   in   consequence   there   is   a   diminishing   take-up   at   examination   level.   I   must   confess   also that from what I have seen my enthusiasm as an experienced exponent would be hard pressed to involve myself. In   the   late   1980s   one   school   was   a   good   example   of   design   and   technology   in   practice.   Two   A-level   examples   epitomise   the approach,   one   where   a   student   designed   a   purpose   travel   bag   for   air   travel   which   was   taken   up   by   an   Eastern   company   for commercial   production.   Another   investigated   an   electrical   design   problem   within   a   production   model   at   Rover   cars,   and designed   the   solution   which   again   was   taken   up   by   the   company.   This   was   not   an   isolated   example   of   school   practice   in   this era.   Of   course,   these   examples   were   evident   of   a   small   proportion   of   students   taking   this   subject,   but   the   educational   process leading up to this success left a valuable legacy within other pupils’ experience. Marketing. One   very   large   obstacle   plagued   this   area   as   it   changed   away   from   the   traditional,   or   historical,   concepts   of   the   subject. Parents,   industry,   and   higher   education,   have   difficulty   in   understanding   this   change.   This   state   of   affairs   exists   to   this   day. Everyone   knew   what   woodwork   and   metalwork   were.   Parents   were   familiar   and   invariably   proud   when   their   son   or   daughter took   home   a   carefully   manufactured   piece   of   craft   work,   whatever   the   quality,   which   would   be   displayed   in   a   prominent   place for all to see. This   new   approach   which   included   so   many   other   elements   quiet   foreign   to   people's   previous   experience   and   education   was something   of   a   mystery.   Parents   in   particular   did   not,   and   that   still   do   not,   understand   it.   Consequently   they   do   not   relate   this educational experience to the rest of the curriculum. The result is a lack of support for the children. Unfortunately   the   efforts   of   the   last   25   years,   before   the   writing   of   this   book,   as   seen   no   progress   in   people's   understanding of   the   nature   of   the   subject.   All   advertising   ploys   of   the   now   Design   and   Technology   Association   have   come   to   no   avail.   I   think it is worth saying that it is not for the want of trying.  Primary D&T In   the   1980s   it   was   deemed   important   enough   to   introduce   design   and   technology   into   primary   education.   Along   with initiatives   developed   by   certain   colleges   the   Institute   organised   a   conference   and   exhibition   in   1985   which   was   well   attended and   which   stimulated   a   good   deal   of   enthusiasm.   It   is   a   shame   now   that   so   many   primary   school   do   not   have   either   the resources   or   the   interest   in   order   to   pursue   D   and   T   to   any   extent   even   though   there   is   a   requirement   in   the   national curriculum. As   a   D&T   teacher,   you’ll   nurture   pupils’   creativity   and   teach   them   the   skills   to   not   only   come   up   with   brilliant   ideas,   but   to   turn them   into   a   reality.   By   doing   so,   you’ll   be   teaching   a   subject   that   complements   their   wider   learning   and   brings   it   to   life   in practical terms – from maths and science to computing and art. You’ll   encourage   pupils   to   be   resourceful,   innovative   and   enterprising   as   they   solve   real   and   relevant   problems.   This   means developing   the   essential   skills   young   people   need   for   everyday   life,   and   unlocking   their   ability   to   be   the   designers   and innovators of tomorrow.
Clipped from: http://www.nsead.org/craft/craft.aspx Craft can be defined as intelligent making. It is technically, materially and culturally informed. Craft is the designing and making of individual artefacts or objects, encouraging the development of intellectual, creative and practical skills, visual sensitivity and a working knowledge of tools, materials and systems.
Now approaching 70 (As at Feb. 2015), and having had a life-time involved in the Subject, I am very tired of hearing and seeing individuals trash the work, and the teaching, of the past. It is high time that we took a real ‘in depth’ look at what we are trying to achieve with this area of education. There is far more to life and society than industry and commerce. Are we merely trying to supply industry with manpower, or should we be attempting to educate the whole ‘person’? We must also remember that each individual is different, and what is appropriate for one is not necessarily appropriate for another. “Gone are the days of making products with no real purpose, just to demonstrate and teach skills”. The current concept of Design and Technology has become too narrow. The focus appears to be towards educating youngsters for industry and commercial concerns alone. We are neglecting the wider needs of society, and their own personal development, thus missing the real point of education. Children by their very nature have a desire to create. We have a duty to nurture and, capitalise on this basic human instinct. During my whole teaching career since 1966 I fail to see where we made things ‘without a purpose’. For that time and place there was a very real purpose in what we did. Children needed that capability to go out into the workplace and society at that particular time - it was also something people could relate to. What really mattered was how well it was taught, and learnt.
In the early 1980’s the ‘Institute of Craft Education’ changed its name to the ‘Educational Institute of Design Craft and Technology’ with an aim to put ‘Design’ at the forefront of our activities. This was in the days when the subject was commonly known as CDT (Craft Design and Technology).
The concept of ‘design’ in education is nothing new however, much depends upon its interpretation, and the individual teacher’s overall ability and enthusiasm. Every situation is different, and every child is different. We know what ‘Design’ means in our context, but for the wider public it has a variety of connotations.
‘Craft’, and ‘Skill’ have become words to avoid as they are a distraction, and an embarrassment to this new philosophy. Most certainly, in the past, there has been an avoidance owing to the difficulties and intensity involved in successful craft teaching. Failed teaching and learning was highly visible.
 ‘Design’  (Web). "Design' in the curriculum became a brave attempt by those who had moved into university positions to bridge that ‘Plato gap’ in society. Sadly history has proved that it has not worked. The university driven attitudes towards social structure are still as strong and entrenched as they have ever been.
Craft’  (Web). Craft today conjures up ideas of the village fete and weekend stalls in a school room making money for charity. Gone are the craftsmen who could supply peoples specialist needs, and the quality of the product which was inherently sustainable. The replacement is a throw-away society with no appreciation of what constitutes quality. It is also viewed by many as merely hobby-work.
 ‘Skill’  (Web). Is an attitude of mind as much as anything else. Also a commitment - particularly when we appreciate that some skills take almost a life-time to perfect. Precision is very much a part of this but little understood or practised now. In fact, little is understood now as to what skill really entails, even by practicing professionals. Skill is the unified force of experience, intellect and passion in their operation. John Ruskin Read more at http://www.brainyquote.com/quotes/authors/j/john_ruskin.html#dKkFtOfQrpjWptD5.99
The old saying of ‘throwing the baby out with the bath water’ has never had a truer ring to it. By ignoring and alienating the older styles of approach, instead of building on them, has resulted in a ‘hollow vessel’.
The examples of work on display at EIDCT exhibitions may be not everyones cup of tea, but it was evidence of a good deal of teaching and learning taking place in many schools at the time. The Design and Technology Association, originally created by Government interests to override teacher influence, is now the only vehicle by which the quality of the subject can be nurtured. In fact the very survival of the subject area lies with its sole influence and expertise. What a responsibility!
My Teaching and Department
Examples of Students’ Work - One Examples of Students’ Work - Two
It is also significant that teachers in the past remained in one position for lengthy periods of time, and in consequence built up a tradition, or even style, in that particular school. Not only were they teaching the children but they could also have taught the parents.
Design and Technology can be defined as - “THE CREATIVE APPLICATION OF KNOWLEDGE, SKILLS AND UNDERSTANDING TO DESIGN AND MAKE HIGH QUALITY PRODUCTS" ( As detailed by ????? in the late 1980’s). It   is   not   ‘a   new   subject’    as   claimed   by   the   Design   and   Technology   Association   -   a   fact   understood   by   anyone   who   is   privy to   the   rich   history   of   its   development   over   the   years.   Teachers   and   educationalists   had   visions   of   elements   relating   to aspects   of   this   education   as   early   as   the   late   1940’s.   The   fact   is   that   there   has   been   a   professional   battle   raging   behind   the scenes    for    many    years    where    the    Colleges,    Government,    and    Teachers    have    met    head    to    head    without    any    real understanding   exuding   from   the   social   dogma.   Neither   has   there   been   any   real   respect   for   the   experience   of   those actually    doing    the    job.    Even    now    I    meet    ex    handicraft    teachers    who    left    the    profession    owing    to    the    professional inacceptabilities, andwho have developed very successful businesses.
Much of course depended on those at the chalk face
Identify the Need and set the Brief Research all areas of the problem area Generate a range of possible ideas. Develop most workable idea Produce accurate drawings Manufacture the item   Test and evaluate the outcome DESIGNINGANDMAKING  Discussion  Note Taking  Planning  Observation  Discussion  Library  Discussion  Analysis  Discussion  Interview  Discussion  Internet  Discussion  Observation  Sketching  Innovation  Brainstorming  Creativity  Visualizing  Calculation  Planning  Modelling  Accuracy  CAD  Aesthetics  Dexterity  Skill  Emotions  Perseverence  Precision  Evaluating  Fitness for Purpose  Display  Reporting  Analysis  Recording  Mock-ups ART ENGLISH MATHEMATICS SCIENCE IT HISTORY The Design Process being central to Design & Technology DESIGN & TECHNOLOGY Relationship with other Learning Opportunities 2015 Identify the Need and set the Brief Research all areas of the problem area Generate a range of possible ideas. Develop most workable idea Produce accurate drawings Manufacture the item   Test and evaluate the outcome DESIGNINGANDMAKING  Discussion  Note Taking  Planning  Observation  Discussion  Library  Discussion  Analysis  Discussion  Interview  Discussion  Internet  Discussion  Observation  Sketching  Innovation  Brainstorming  Creativity  Visualizing  Calculation  Planning  Modelling  Accuracy  CAD  Aesthetics  Dexterity  Skill  Emotions  Perseverence  Precision  Evaluating  Fitness for Purpose  Display  Reporting  Analysis  Recording  Mock-ups ART ENGLISH MATHEMATICS SCIENCE IT HISTORY The Design Process being central to Design & Technology DESIGN & TECHNOLOGY Relationship with other Learning Opportunities 2015 Identify the Need and set the Brief Research all areas of the problem area Generate a range of possible ideas. Develop most workable idea Produce accurate drawings Manufacture the item   Test and evaluate the outcome DESIGNINGANDMAKING  Discussion  Note Taking  Planning  Observation  Discussion  Library  Discussion  Analysis  Discussion  Interview  Discussion  Internet  Discussion  Observation  Sketching  Innovation  Brainstorming  Creativity  Visualizing  Calculation  Planning  Modelling  Accuracy  CAD  Aesthetics  Dexterity  Skill  Emotions  Perseverence  Precision  Evaluating  Fitness for Purpose  Display  Reporting  Analysis  Recording  Mock-ups ART ENGLISH MATHEMATICS SCIENCE IT HISTORY The Design Process being central to Design & Technology DESIGN & TECHNOLOGY Relationship with other Learning Opportunities 2015 Identify the Need and set the Brief Research all areas of the problem Generate a range of possible ideas. Develop most workable idea Produce accurate drawings Manufacture the item   Test and evaluate the outcome DESIGNINGANDMAKING  Discussion  Note Taking  Planning  Observation  Discussion  Library  Discussion  Analysis  Discussion  Interview  Discussion  Internet  Discussion  Observation  Sketching  Innovation  Brainstorming  Creativity  Visualizing  Calculation  Planning  Modelling  Accuracy  CAD  Aesthetics  Dexterity  Skill  Emotions  Perseverence  Precision  Evaluating  Fitness for Purpose  Display  Reporting  Analysis  Recording  Mock-ups ART ENGLISH MATHEMATICS SCIENCE IT HISTORY The Design Process being central to Design & Technology DESIGN & TECHNOLOGY Relationship with other Learning Opportunities 2015